Thursday, March 20, 2008

The Red Light Spectacle, Part 2: The Conclusion?

As anti-climatic as it may seem, I received my Xbox 360 today.

Less than an hour after my last post, the UPS delivery guy rang the bell and pounded on the door (at the same time, too... is that protocol?). I signed for it and that was that.

It was not my original unit, but an identical replacement. Too bad, I was hoping for a version with a HDMI port.

I hooked it up... discovering the rechargeable batteries in my controllers had died while they laid in wait. I had to dig out the original AA battery cartridge and sync the controller to the new console. Then I had to reinput all my wireless internet connection information.

And then...

That was is it. It worked.

I was prepared for a big hassle with my downloadable content not working on the new system... but it did. My Puzzle Fighter theme was intact. Looking over my Arcade games, they seemed right. I plugged in Rock Band and tried one of the downloaded songs and it still worked (although I only got four stars, so maybe something was amiss...).

What else is there to do but shrug and start the stopwatch on the life of this new console? I never thought everything working would be so disappointing.

Spending Time On Gaming News Sites...

IGN has posted pictures of the peripheral to be used with the upcoming Guitar Hero game for the Nintendo DS. Seems workable, if you can get your other hand in a comfortable position to strum the touch screen. And as long as bumping the shoulder buttons with your gripping hand won't disturb the game.

But I wonder...

There's no mention of whether this will only work with the DS Lite or not. Do they presume everyone has moved on from the DS Fat which is why they just say "the DS"? Maybe it will work on the old models. But will it work on the future ones? Rumors have been flying for months about another redesign of the DS, one to be removing the GBA port, which is precicely where this Guitar Hero peripheral plug in. Sales figures for this game may well determine the future of the DS. And if sales are really strong, Nintendo may make their redesign in a whole new direction... using their work as a jumping-off point to creating a new system. I'm still waiting for an analog stick.

There's no reason this portable Guitar Hero version shouldn't be great. Perhaps a bit easier than it's big brother, due to the fact that there's only four fret buttons. Sound quality may be a bit compressed, sure. And there probably won't be any downloadable content. Oh, and with just the four buttons, it may actually feel like you're playing a trumpet. Which might not be a bad thing. It's not too late to change direction on this game. I could go for rocking out to some Herb Alpert's Lonely Bull on my portable Brass Hero DS.


During my websurfing, I made my way over to the gameblog on UGO.com, which is more of a compilation of news from other sites than one of its own. But that's what blogs are, I suppose. It's what I do, to a lesser extent. And Wombat is more entertaining than I.

***
Before I go on, I've been wondering about website names. UGO? IGN? Sure, it's convenient, but those initials don't really explain their content to me. UGO stands for UnderGroundOnline... which still doesn't explain anything to me.

UGO's "about us" page says their a site for people with "gamer DNA"... and I think GamerDNA.com would have been a better choice. But it would have been shortened to GDNA eventually, and that would have defeated the purpose.

IGN... I'm not sure what those letters stand for. I presume it's something along the lines of "Internet Gaming Network," although that sounds like a MMO hosting site or something. Whatever it means, they've moved past initial meaning and are now just IGN, and part of a big corporation. So IGN is just nonsense now, but at least it's short. Which I suppose is everything.
***

Anyhoo, Wombat's blog post links to a post on Destructoid about a fancy new storefront for Rock Band's downloadable content. It looks nice. I especially look forward to the "preview" feature so I can hear how bad the Monkee's cover singer is before I waste my money.

I hope they left room in their new store for things other than songs. The song selection from the last couple weeks has left me unimpressed, even if I had my 360, I probably wouldn't be getting any of those songs. With this new store layout, they're in prime position to toss some additional content our way. I'm talking new outfits, new faces/body options, new venues, new guitars and perhaps something totally new... like some sort of feature to make your own videos? Be able to go through a replay and choose all your camera angles and visual effects and then save it all! You can even do that on Boogie. There's no reason that Rock Band should be upstaged by Boogie. It's Boogie, after all.

Wednesday, March 19, 2008

Smash Bros Bobble

I've been playing a lot of Super Smash Bros Brawl the last two weeks. A lot of people have. And I enjoy it a lot, I just wish I could get more variety of enjoyment out of it.

I have to say I'm about 50% disappointed with the game. The best parts of the game are the parts that haven't changed. The new stuff, for the most part, fall flat. The new characters are great, the more the merrier, but the new Adventure mode... ugh.

There's no real story to The Subspace Emissary. No dialogue. Just running through short stages to get to short battles. There's just enough substance to it to make me really yearn for a full-on Kingdom Hearts-esque game with these characters (perhaps it's because the generic enemies resemble the Heartless). It could really be great. This game, however, is bland and repetitious. With some of the worst platforming ever. With speedy characters that were never meant to be platforming.

The horrible two-player co-op version of this mode is even worse because it is obviously tacked on. The second player can only ever choose on character (you'll usually have about 4 per stage), and that's the limit to their control. The camera will never follow them (and they'll be injured just by being offscreen); they can't open doors; and if player 1 dies it's game over, regardless of player 2's wellbeing.

And one of the biggest crimes of this sorry mode: all of the characters can be unlocked just by completing it. Sure, they can also be unlocked by playing hundreds of round of standard brawls, but this way is quicker and it takes the challenge away. Why fight for the same reward if you can just walk up and take it? They should have divided the rewards so you'd want to play both. Maybe unlock secondary costumes in one mode and characters in the other? Nintendo really dropped the ball here.

I only lash out about this, because I am truly disappointed in face of the awesome potential sitting here. There is a spectacular game waiting to break away from this great little fighting game. They both can co-exist, I just know it.

Friday, March 14, 2008

Waiting for Mass Effect 3-D

While reading about Mass Effect 2 presumably being a Xbox-exclusive "at least for a while," it got me thinking about a couple things.

First, while usually being swallowed up by a giant corporation usually results in being creatively kneecapped, I have high hopes that EA's acquisition will actually fix the supposedly-great RPG maker. Bioware's strength is in the writing (although not so much in proofreading for typos), but their technical skills are asleep at the wheel. EA should have plenty of knowledgeable people to handle that side of Bioware's projects so the excruciating loading time and stutterific framerate will not mar the sequels as it did the first Mass Effect.

Secondly, Mass Effect is supposedly conceived as a trilogy. That causes my ears to bleed. Not that I don't wish to have a couple more games in the franchise (Now that they're past the generic exposition of the introduction to the universe, they can get on to more interesting things), I just dislike the notion that being a trilogy is something to strive for. It's just an overused buzzword. Whatever happened to creating something to stand on its own, or allowing this creation to make its own ongoing life to see where it leads. If you set out to make a trilogy, I believe you're either limited your project unnecessarily (what if a new character pops up in the 3rd act that could take the series farther?) or adding crappy filler in a desperate attempt to stretch it out. Either way, it becomes very obvious when you do such things. Games series should be given room to expand as they would naturally and end when they hit their apex. They don't need to be saddled with a Godfather 3 to taint the whole franchise. But I probably shouldn't worry about this. This is EA publishing the games now and they won't stop 'til the money runs out. Even if they have to change the title to Madden Effect.

Wednesday, March 5, 2008

Hurry Up, Sony

God of War Chains of Olympus came out this week for the PSP, but the special edition God of War PSP bundle doesn't come out until June. Who needs slapped upside the head for making this decision?

This game is a system-seller. The God of War franchise is huge on the PS2, and will be huge on the PS3 eventually. But informed consumers can easily see $170 for basic PSP system plus $40 for the game = more than the $200 price tag for the to-be-released bundle.

I can see the initial marketing thought behind the delayed bundle... get all those diehard fans who MUST HAVE THIS GAME NOW to pay extra, then swoop in with the bundle later to pick up any stragglers. But the delay is not a good thing, not for the PSP.

For one thing, Sony usual tracks sales for a game's first five months, to see if it will qualify for their Greatest Hits collection. So if you're an interested buyer and you're already waiting three months... what's a few more if the price is going to get chopped in half? And by then, you could just wait to see if a friend will get this for your for Christmas.

And even worse for PSP... their track record for good original PS2 spin-offs is that they are then ported to the PS2. The GTA Stories and Ratchet and Clank Size Matters are such examples. So if you're going to make GOW fans wait to invest in the handheld system, a lot of them would just go ahead and wait a bit more and get the version they can play on their already-owned console.

I have been down on Sony's marketing strategies for a long while, and things are not improving. Get in it to win it already!