Friday, February 29, 2008

The Red Light Spectacle, Part 1

As I mentioned before, my Xbox 360 suffered its inevitable hardware failure. It is still dead.

The Red Horseshoe of Death is an interesting thing to witness.

I had never seen one in person before. Of course, there have been an overwhelming number of stories about them in the past couple years. Two podcasts I listen to over on cheapassgamer.com (The CAGcast and CAG Foreplay) both have recently discussed their own dead-console sagas. But to see it in person is a bit unbelievable. There's not a lot of shock or anger or sadness. It just fills you with a state of disbelief.

And it fills your friends with joyous wonder, since they get to see the lights firsthand and know they won't be the one to deal with getting it fixed.



My surprise was that the Xbox's death had no real precursor. I thought the system would crash a few times, or start making funky noises, or have some sort of problem leading up to total hardware failure. But just a couple hours before I had downloaded the free Aerosmith song for Guitar Hero 3 and tried it out. Then I uncharacteristically decided to turn off the Xbox and play some board games with my friends. Apparently Microsoft doesn't build its hardware to withstand rejection. It never worked again.

A couple days later, I finally got around to calling the Xbox service line. (First I had to verify that Microsoft had extended the warranty coverage to three years, since I had just passed my second year.) I expected busy signals or long waits on hold, but I got through right away.

The phone call was mostly unremarkable. I couldn't tell what the guy said his name was, but his accent didn't affect the clarity of the rest of the conversation to much. The call was mostly marred by the overwhelming noise behind him. Was he providing customer support while tending bar at a cocktail party?

As he was going over details of the repair process, I kept thinking "It sounds like he's calling me Kevin." He had me spell my last name, but not my first. But I had registered my Xbox when I got it, so surely he had that information in front of him and either misspoke, or I was misunderstanding him. And since I didn't know his name, it might be awkward to inquire to see if he really knew mine.

So, a few days go by and a white box shows up on my front porch. One step closer to playing Rock Band again, or so I thought.

That's when I looked closely at the label. He was calling me Kevin. And that's the name he put on the work order. Unfortunately, that's not my name. And that could possibly cause a problem when I had to sign to receive my repaired/replacement console.

Another call to 1-800-4MYXBOX. I spoke with a woman this time. Same accent, same moment of non-clarity when she spoke her name. Do they train them not to be clear with their name, thus cutting down on personal complaints?

I told her about the problem with the incorrect name on the mailing label. She hunts down my information with my work order number, then I'm placed on hold while she confers with her supervisor.

She soon returns and tells me that I can still use the box and labels and that she's updated the information on my work order to reflect the correct information. She also calls me "Kevin" three times during all of this. I correct her each time, and she assures me that she has changed my name in her computer.

She asks if there's anything else she can help me with. I mention there's a two inch hole that has been ripped in the corner of the box, and wonder if I can simply use a different box, or should I patch this one? This leads to a much longer conference with her supervisor, and I spend a few minutes playing "Guess That Xbox Muzak."


Finally, my Customer Service Rep With No Name returns with a shiny new work order number for me to write down. She lets me know they'll be sending me a brand new box. One step closer just became one step back.

Five more days pass, and my new plain white box arrives. I inspect it for any gaping holes. Nothing looks chewed or soggy, that's good. There's a dent in the side, but it is UPS, there's always a dent in the side.

I finally proceed to package my Xbox in the plastic wrapper that was provided. I was careful not to suffocate any babies with the bag as it explicitly instructs me to do. I added the green foam diapers to both end of my console and took a final picture, in case I never see it again.

The Xbox then was placed securely in the box and sealed with Microsoft's own personal line of tape (Scotch be damned). I drove it to a nearby UPS Store where I was ready for witty banter with a clerk. But instead, she simply processed my box and dismissed me. Perhaps my casualness made it seem like perhaps there wasn't a beloved Xbox inside the package, or maybe UPS employees have been instructed not to mention anything after experiencing a heated encounter with a touchy fanboy or two. Either way, this part of the story was concluded. Now I wait. And hope I will be home when they try to return my system.
P.S. My Xbox went to Texas. Is this normal? Other stories I have heard had them going to Mexico. I guess it won't be coming back with a tan and Montezuma's Revenge. Mesquite, Texas doesn't sound as exotic as a foreign country. But it does sound tasty.

Wednesday, February 20, 2008

Nothing Else To Do...

It's been a lonely time for me since my last entry. My Xbox 360 has succumbed to the Red Ring... make that Horseshoe... of Death. This obviously derails my attempt to plow through the backlog of 360 games I never finished. I now instead sit around waiting for The Coffin to arrive.

This is the ideal time for me to get back into work on my various comic projects and fix up my Video Game Review site... but my mess of an office is in disarray, as it is the slow process of changing location. And the paint fumes aren't really helping productivity.

This time away from the 360 will result in some more updates to this blog, including the customary chronicling of my Repair Saga. I'll probably dig out my original Xbox and play some games on that. And there's some PS2 games I never even opened...

Friday, February 1, 2008

Boo on THQ!

First video game publisher THQ started off the year announcing they wouldn't be continuing the Stuntman or Juiced franchises... and now they're responsible for giving me 1000 embarrassingly easy achievement points.

I had heard that Avatar The Last Airbender: The Burning Earth had easy points... but I presumed that meant the game was short and easy, thus you'd get completion points quickly. I had never imagined someone would release a full retail game where you can get all the points available within the first two minutes of the game by just pressing the B button about fifty times.
But that's what happened.

Now, what's the point in continuing the game? It seems to be nothing more than a cheap, generic licensed game. The three minutes it took to complete Chapter One were quite dull. Even if I were to finish it, I wouldn't have anything to show for it. No one would be able to see that I beat it. I have no record to see when I beat it. As far as I know, I could have beat it and simply forgot.
Thanks a lot, THQ, for being a bunch of lazy jerks and catering to your kind. I'd like to put some effort into being rewarded.

This should not have happened so far into the life of the 360. At launch, sure. Achievement Points were a new concept and developers gave them out for basic tasks. But there's no excuse for that any more.

Points should be given out for completion of each game mode, as well as occassional level rewards to string players along. These points should total no more than 600. The rest should be for completing tasks above and beyond the requirements for completing the game.

Finding hidden items: sure.
Exceeding a certain amount of damage: yeah.
Dying an extraordinary amount of times: why not?

But the only time any achievement should exceed 50 points is the completion of the game award, which should top out at 150. That means... game publishers & developers... it is your responsibility to the gaming public to be creative. Let us see at least a couple dozen of unique and interesting Achievements on every game from here on out, lest your name be mud.

****

An Update on my Completion Quest:

Finished: Rock Band Jan 27, 2008
Actually, I probably should have listed this one before because my requirements were to beat one game mode... Being given the credits counts as the "end"... which happened after I got into the Hall of Fame in World Tour Mode. But I hadn't played the Endless Setlist yet... but now I have. So Achievement Achieved.
(Side Note: I was disappointed that the Endless Setlist did not include any downloaded content. I'm glad it didn't include ALL of the DL content, but I would have liked some to be in there... in place of the "bonus songs" anyway.)

Finished: Mass Effect Jan 30 2008

Total Xbox 360 Games Finished: 25
Total Xbox 360 Games Played: 114
Average Achievement Points per game: 188

Now Playing: Saint's Row (ironically, a THQ game), Tony Hawk Proving Ground & Burnout Paradise

Saturday, January 26, 2008

Achievements Achieved!

With the completion of the third stage of Beautiful Katamari, I have completed my quest to have some achievement points for all of my played Xbox 360 games.

Next step: actually finishing the main story modes of these games (where applicable). That could take me a while. Especially while I try to keep up with all the new games. But it is the slow season, so the break is appreciated.

But in the future, I will be sure to make sure I get some points before I quit playing a new game.

Actually, the only two games I have full Achievement points for right now are two games I rented: Spider-Man: Friend or Foe, which is a terrible game, and Harry Potter and the Order of the Phoenix, which is less bad but still dull.

For the Record, these are the only games I've completed the main storyline or equivalent (with one character, in cases of games with multiple character storylines) on the Xbox 360, as of January 25, 2008:

Amped 3
Assassin's Creed
Bioshock
Bulletwitch
Dead or Alive 4
Dead or Alive Xtreme 2
Dead Rising
Fantastic Four: Rise of the Silver Surfer
Fuzion Frenzy 2
Gears of War
Guitar Hero 2
Gun
Halo 3
Harry Potter and the Order of the Phoenix
Lego Star Wars 2
Marvel Ultimate Alliance
Ninety-Nine Nights
Perfect Dark Zero
Samurai Warriors 2
Spider-Man: Friend or Foe
Tony Hawk American Wasteland
Tony Hawk Project 8
Virtual Fighter 5

Total to Date: 23
Total Games played (including Live Arcade Games & them Burger King ones): 113
Average Achievement Points per game: 176

I didn't list any of the games with only 200 gamer points, or any sport games without definite stories or such to complete. I'll try to update the blog with a running total every couple weeks when I complete more games.

Oh, and this is the third time in four posts where I mention Dead or Alive Xtreme 2. Just thought I'd point that out.

Thursday, January 24, 2008

More Money, Less Rocking

So, Guitar Hero III is still releasing more downloadable songs. It's quite sad that more people don't have the cash to upgrade to Rock Band so they can have four parts to play in each song, rather than two. Especially since they're more expensive on GH3. Five hundred Microsoft points will buy you a GH3 3-pack of songs. 3-packs on Rock Band = 440 points. Even individual songs for Rock Band mostly cost 160 points (three ala carte songs = 480 points), some are even listed for 80 points.

So is having "Peace of Mind" by Boston or Journey's "Any Way You Want It" worth it ("Juke Box Hero" is already available for Rock Band)? Not to have to sit there and watch Freaky McBigMouth sing it without me, or the animatronic drummer spaz-play yet another song.

If they want to continue overcharging for lesser content, they should begin including extras with the songs: New costumes, new arenas, maybe even new characters (or bring back Pandora, perhaps? She's already designed, just give her some new clothes.).

Convince your friends and neighbors to plunk down the cash for Rock Band, and leave the price-gouging Guitar Hero series behind. The only time they'll realize people won't pay for over-priced merchandise, is when people stop paying for over-priced merchandise.

Wednesday, January 23, 2008

The Second Impression

I am glad I went against my first impressions when it came to the new Burnout game. I had played the demo, and was quite unimpressed. There wasn't much road to roam or things to do in the truncated piece of the city they provided. I was thinking about actually not buying the game, a first since I got my first taste with Burnout 3. But I went ahead and picked it up, and I am not disappointed so far.

Yes, there are a lot of things taken out of the game, when compared to the previous entry, Burnout Revenge. I miss the revenge rivals, and the aftertouch, and the crash mode, and especially the local multiplayer. And I still am a bit put off about the more realistic physics.... the cars actually feel weightier and you don't pinball the cars around like before. It does lose a bit of what made Burnout unique, and there are already plenty of Racing sims.

But Burnout Paradise offers enjoyment by allowing you to drive at very high speed around all over the city, free from any forced objective. Couple that with the lack of loading times, and it's fantastic driving mayhem.

I am only an hour into the game, and have attempted very few actual events so far, so my thoughts on the game haven't been finalized, of course. I'll see how long the new things will keep me from missing the changes they have made. Or how long I can stand the radio DJ announcer. (He was fine on SSX3, when he'd mention your character by name and talk about how you're doing... but here he gets on my nerves. Perhaps because he keeps popping in with new tips. Grr.)

***
Side Note:
Why have games abandoned true custom soundtracks? I have a hard drive full of songs I'd like to hear while playing the game, not whatever random rock anthems they want me to be impressed by their acquisition of. Sure, I can shut off their songs and play mine through the 360's music player, but then they play over potentially important tips and cutscenes. The old Tony Hawk and Burnout games would incorporate my songs... why not anymore? Now all I have working for me is DOA Xtreme 2.
***

But this whole episode with the off-putting demo makes me wonder if demos really help sell games? I suppose if they include an entire unabridged level or more, they would give a full sense of the game. But the ones I've played were truncated or missing important sounds or such. I've never played a demo that sold me on a game. Most either persuaded me against it or just didn't affect me at all. They sure don't work with these open-world type games.

Thursday, January 17, 2008

Whore of a Different Color

When it comes to multi-platform release games, I will go with the Xbox 360 version 95% of the time. Why? For the Achievements, of course. It's just satisfying for the system to keep track of how I'm doing and let me know when I've accomplished something with the familiar little pop-up. And that makes me an official Achievement Whore.

Generally, AWs are classified by their desire to get every single point they can. While I'm not opposed to that, and I will look through the list and see what extra points I can get along the way, I actually have a different standard to my point hording. In fact, the only two games I have yet to achieve maximum points are two rental games, neither of which I really liked.

I feel the need to have some points at all my games. Having that embarrassing 0 point total on my gamercard brings dishonor to my family. So instead, I have a bunch of games with only one achievement, but I still feel satisfaction. In the past I even bought crappy Xbox Live Arcade games because I had played the demo and got saddled with a permanent Zero for the game until I upgraded. Now, presumably, you can erase demos from your gamercard... but I still just avoid demos, because I would still know how I did not get any achievements.

***
Hey, Microsoft: How about giving 10 points for completing a demo? Sounds like a marketing plan that could generate a few extra sales, presuming the game is fun enough to buy... which is the point of having a demo, right?
***

I'm happy to say I finally went back and got at least one achievement at all the games I own. Which is a lot. I still have three games I rented which I failed to get points on: Lost Planet (I got from Gamefly, popped the disc in to see if there was local co-op, then took it out and returned it without playing), Virtual Fighter 5 (I got my butt handed to me so many times, I have an attic full of butt now.), and Beautiful Katamari (I'm a terrible stickyball roller). I will have to get those back and find a way to get some points.

Easiest Game to get initial Achievement Points: Tiger Woods 07. All you have to do is create a custom character. While the options for tweaking your golfer is immense, you could just click through it and get the 5 points.

Most Difficult Game to get initial points: Dead Or Alive Xtreme 2. After about 4 or 5 playthroughs with a single character, I finally collected all of her swimsuits. It took me nearly that long to get the timing of the volleyball down, which probably wouldn't have been that hard if there were options for positioning the camera.